Combat System With a Cinematic Soul ...
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Is Sad Cat Studios' REPLACED worth playing

Sad Cat Studios' REPLACED delivers a gorgeous cyberpunk world and a compelling AI narrative, but frustrating visibility issues in platforming and combat hold it back.

Eliza Crichton-Stuart

Eliza Crichton-Stuart

•

Updated Jun 10, 2026

Combat System With a Cinematic Soul ...

Sad Cat Studios had one job with REPLACED: make Phoenix City feel alive and dangerous. Here's the thing, they absolutely nailed that part. The 2.5D cyberpunk platformer dropped on April 14, and the early verdict is that it's one of the most visually impressive indie releases in recent memory. The catch? Some of those gorgeous visuals actively work against you.

A world worth stopping to look at

You play as REACH, an artificial intelligence that's accidentally merged with its creator, Doctor Warren Marsh, following a nuclear catastrophe in an alternate 1980s America. The setting is Phoenix City, a surveillance state run by Phoenix Corporation, a company that harvests organs from the poor to keep the wealthy alive. Dark stuff, and the game leans into every grimy corner of it.

The 2.5D visuals are genuinely exceptional. Light filters through collapsing ceilings, snow drifts through wintry forests, and the contrast between pixelated character models and the more detailed environmental art creates something that feels distinct. According to Destructoid's review, the visuals rival or beat the likes of Octopath Traveler 0, which is a serious claim for anyone who's seen that game's art direction.

The synth-driven soundtrack and punchy sound design lock in the cyberpunk thriller tone that Sad Cat Studios was clearly going for. This is a world that rewards slow exploration, and the collectibles system does real work filling in the lore without dumping it on you through cutscenes.

Where the beauty becomes a problem

Here's where it gets complicated. Those same gorgeous visuals can make the platforming genuinely painful. Ledges and platform indicators blend into the background art in dimly lit sections, and what should be a tense escape sequence turns into a guessing game. Destructoid's reviewer noted having to switch from a Steam Deck to a gaming laptop just to see the platforms clearly, and even then, trial-and-error deaths from visibility issues, not skill gaps, crept in regularly.

danger
If you're planning to play REPLACED on a smaller screen, be aware that platform readability is a real issue. A larger display helps significantly.

Combat runs into a similar problem. The brawling system is genuinely fun, with REACH's police baton gaining new abilities as the story progresses. Enemy variety keeps fights interesting: armored brutes require stripping plates before you can deal damage, while fast-moving enemies dodge until you counter them first. The split-second decision-making feels satisfying when it clicks.

The frustration comes from enemy placement. Only a limited number of foes engage at once, with others waiting off to the side. That sounds manageable until you're mid-fight and swinging at an enemy who hasn't technically entered the fight yet, missing every hit and burning your window to counter. It doesn't break the combat, but it creates friction that a cleaner system wouldn't have.

The narrative carries serious weight

What keeps REPLACED compelling through its rougher moments is the story. REACH starts the game sheltered and almost naive, and watching that AI consciousness evolve as it uncovers the truth about its own creation is the game's strongest thread. The supporting cast is morally complex, and the line between human and machine blurs in ways that feel genuinely thought-provoking, especially given how much AI dominates real-world conversation right now.

Side quests, mini-games, and flashes of dark humor break up the heavier story beats. The world-building lands because it's woven into exploration rather than front-loaded. The narrative has real twists, and the detective-story pacing keeps momentum up even when the platforming stumbles.

For fans of cinematic platformers and dystopian thrillers, REPLACED is an easy recommendation despite its flaws. The visibility issues are real and worth knowing about going in, but they don't hollow out what is otherwise a confident, stylish debut from Sad Cat Studios. Check out more latest reviews if you're weighing up what to play next, and if REPLACED hooks you, the guides section already has help for some of the game's trickier sections.

Eliza Crichton-Stuart author avatar

Eliza Crichton-Stuart

Head of Operations

Reports

updated

June 10th 2026

posted

June 10th 2026

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